A variety of mini-icons are attached to commonly used elements, weapons, and status effects to give them a variety of combinations. Skill and State Marked Mini-Icons: It's in good game design for players to glance at an icon and immediately know what to expect out of it. So what other features are there other than the 1 for 1 replacement of the default iconset? This way, the only work you need to do is just to replace the old with the new! This is why we've made the first part of the 2500+ large iconset to be direct 1 for 1 replacements of the default iconset! If you've been using RPG Maker's default iconset, it would be a massive headache to go back and pick a different icon for each of your skills, items, weapons, armors, and states. If you were to commission each of those icons, that would have cost you OVER $2500!īut these icons are $0.01 each to sell for a total of ONLY $25! It's completely enough to cover the traditional FANTASY RPG you've wanted to make! The icon set comes with buff icons, skill icons, state icons, weapons, armors, crystals, potions, consumables, you name it! That can blow a hole into any casual hobbyist game dev's wallet! Not only that, all the other icon sets you've found are MAD EXPENSIVE!Īnd commissioning icons cost like $1 each, so if you ever wanted 1000 of them, that's $1000! The icons that came with RPG Maker MV/ MZ aren't enough or are just completely lacking and don't mesh with your game's vibes at all. Then swap out the "database sheet" with your "deployment sheet" when you're playtesting or sharing.If you're looking here, you're probably looking for icons for YOUR game. Use the "database sheet" in your system folder when you're assigning icons in your database, so you can make sure you're selecting the correct icons. Because the Database will show you icon slot "X" according to a 32 x 32 grid that is 16 icons on the horizontal, while the plugin will call up icon slot "X" according to a 48 x 48 grid that is 16 icons on the horizontal.Ī good work around if you decide to use different than standard size icons, is to have "database sheet" (32 x 32 16 icons per row) & your "deployment sheet" (desired # x # 16 icons per row). So the image you assign in the database isn't what will actually be pulled up. However, the database itself will still read the image file in 32 x 32 squares. So for example if you make 768 x 960, image file in concert with Yanfly's core engine Icon resize to 48 x 48, it will work fine in play test & deployment. Keep in mind though that the database won't allow you to assign anything outside of the first sixteen slots on a 32 x 32 row. For example my own custom set is 512 x 3200. Or you can make a custom set by keep the horizontal dimensions, & just extending the vertical dimensions. Pretty much every other nooblet falls for it the first time they google "RPG Maker Icon sets".Īs for resizing, Yanfly's Core Engine will let you use a larger than default iconset, if you think the 32 x 32 set is too small. Originally posted by BabyPinkSnail:Actually this is no longer neccisary as I was gonna use an iconset back then that im pretty sure used stolen art so I no longer use it anyway, however thanks for the input!ĭon't feel bad that one has been floating around for years, with a small army of people who try to pass it off as their own creation all over the net.
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